Ancient Echoes Gallery
All 48 Ancient Echoes
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Lone Star: Randomly suppress one Rare-tier effect once per week.

Even Ground: Opponent's Amplifier Echo effect is canceled. If no Echo effect, +5 points.

Golden Arm: Once per season โ Wide Receiver points x2. Afterward one bench slot is eliminated for the rest of the season.

Iron Man: Cannot lose Crowns when in the starting lineup. Doubles your Call Your Shot reward.

R.B. Stable: Your benched Running Backs' rushing yards each add 0.04 points to your weekly score.

Curtis Cushion: Lowest scoring starter gains +5 points.

Fourth Strike: The first Strike your team would receive each week is ignored.

The Floor: All players scoring under 5 instead score 5.

Team Player: Highest scoring bench WR swaps scores with lowest scoring starting WR.

In Good Hands: Your benched Wide Receivers' receptions each add 0.25 points to your weekly score.

Recovery Protocol: If you lose your matchup, gain +10 Crowns.

Company Man: Captain bonus threshold reduced from 20 to 15.

Calming Presence: Once per season, act as an Amulet โ or twice per season as a Half Amulet.

Midway Monster: Reduce all opponent-caused weekly point reductions by 50%.

Shock And Awe: +2 points for every non-QB touchdown your starters score (rushing or receiving).

Veteran Presence: +3 points per bench player scoring 10+ points.

Insurance Policy: Your Tight End gets +5 points, and your Captain never draws a Strike, no matter how low they score.

Security Blanket: During a Rival matchup: no weekly point reductions, and +5 points.

Deep Reserve: Your benched Tight Ends' receptions each add 0.5 points to your weekly score.

The Guarantee: +6 points to all Thursday Night Football starters.

Heat Check: If three starters score 20+ points, gain +10 points.

Easy Money: +3 points per Wide Receiver touchdown.

War Machine: If opponent scores under projection +1 point to each of your starters.

Overdrive: If no starters score under 10 points, gain +10 points.

War Banner: Your Captain gains +4 points.

Vendetta: Each time your Rival loses, gain 10 Crowns.

Predator's Pace: If you outscore league average by 15+, steal 2 Crowns from every team.

Feast or Famine: If you score above projection, gain +2 points per team wide touchdown. If below projection, lose -1 points per team wide touchdown.

First Step: If a Thursday Night Football starter scores 20+, gain +10 points.

Heavyweight: If you finish top 3 in scoring for the week, gain 15 Crowns.

Jackpot: +3 Crowns and +2 points per starting Running Back touchdown.

Engine Room: Captain bonus equals x2.5. Captain penalty equals -15 points.

Gold Rush: Buy 2 Blitz Packs, get 2 free. Cannot activate in consecutive weeks.

Trophy Buck: If a Monday Night Football starter scores a touchdown, gain +7 points.

Pave the Way: If your highest-scoring WR outscores the opponent's WR by 10+, gain +10 Crowns and +5 points.

Press Advantage: If projected to outscore your opponent by 10+ at Sunday's 1:00 kickoff, gain +10 points.

Bone Collector: +5 Crowns and +5 points per waiver pickup started in your lineup this week (max 2).

Quick Draw: 20+ team receptions: +10 Crowns and +5 points.

Cool Cat: Opponent QB under 18 points = opponent receives 1 Strike. Opponent QB over 25 points = you receive 1 Strike.

Final Verdict: 50/50 result: either gain +15 points or lose -15 points. If you lose 15 points, remove one Strike.

Usage Rate: If starting RB records 25+ touches, gain +15 points. Must bench one RB next week.

High Tide: If all your starters score 6+ points, gain 20 Crowns. Otherwise, lose 10 Crowns.

Triple Threat: Only when you're projected to lose: +2 points per Wide Receiver touchdown, and โ20 season points if you still lose the matchup. No effect if you're projected to win.

Lion's Share: If a starting WR scores 2+ touchdowns, gain +15 points. Random opponent WR also gains +5.

Going Deep: Choose WR before TNF. 50/50: +15 or -10 points.

Party Mode: Two starters under 10 pts and two over 20 pts = +10 Crowns and remove 1 Strike.

Hybrid Theory: Optional: swap your TE's points with the opponent's TE after games. If you use it, take 1 Strike โ or 2 for a rival swap.

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