Crowns1102-2

Ancient Echoes Gallery

All 48 Ancient Echoes

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QB
Ancient Echo: Stabilizer

Silent Engine: +2 points for every starter greater than 14 points.

REC0
YDS200
TD3
PTS20
peyton_manning
QB
Ancient Echo: Stabilizer

Lone Star: Randomly suppress one Rare-tier effect once per week.

REC0
YDS200
TD3
PTS22
roger_staubach
QB
Ancient Echo: Stabilizer

Even Ground: Opponent's Amplifier Echo effect is canceled. If no Echo effect, +5 points.

REC0
YDS220
TD3
PTS22
bart_starr
QB
Ancient Echo: Stabilizer

Golden Arm: Once per season โ€” Wide Receiver points x2. Afterward one bench slot is eliminated for the rest of the season.

REC0
YDS350
TD2
PTS22
johnny_unitas
RB
Ancient Echo: Stabilizer

Iron Man: Cannot lose Crowns when in the starting lineup. Doubles your Call Your Shot reward.

REC0
YDS160
TD1
PTS22
emmitt_smith
RB
Ancient Echo: Stabilizer

R.B. Stable: Your benched Running Backs' rushing yards each add 0.04 points to your weekly score.

REC3
YDS130
TD1
PTS22
terrell_davis
RB
Ancient Echo: Stabilizer

Curtis Cushion: Lowest scoring starter gains +5 points.

REC0
YDS140
TD1
PTS20
curtis_martin
RB
Ancient Echo: Stabilizer

Fourth Strike: The first Strike your team would receive each week is ignored.

REC6
YDS100
TD1
PTS22
marshall_faulk
RB
Ancient Echo: Stabilizer

The Floor: All players scoring under 5 instead score 5.

REC0
YDS80
TD2
PTS20
jerome_bettis
WR
Ancient Echo: Stabilizer

Team Player: Highest scoring bench WR swaps scores with lowest scoring starting WR.

REC8
YDS40
TD1
PTS18
larry_fitzgerald
WR
Ancient Echo: Stabilizer

In Good Hands: Your benched Wide Receivers' receptions each add 0.25 points to your weekly score.

REC6
YDS20
TD2
PTS20
cris_carter
WR
Ancient Echo: Stabilizer

Recovery Protocol: If you lose your matchup, gain +10 Crowns.

REC9
YDS50
TD1
PTS20
andre_johnson
WR
Ancient Echo: Stabilizer

Company Man: Captain bonus threshold reduced from 20 to 15.

REC7
YDS50
TD1
PTS18
steve_largent
WR
Ancient Echo: Stabilizer

Calming Presence: Once per season, act as an Amulet โ€” or twice per season as a Half Amulet.

REC7
YDS70
TD1
PTS20
demaryius_thomas
TE
Ancient Echo: Stabilizer

Midway Monster: Reduce all opponent-caused weekly point reductions by 50%.

REC4
YDS60
TD1
PTS16
mike_ditka
TE
Ancient Echo: Stabilizer

Shock And Awe: +2 points for every non-QB touchdown your starters score (rushing or receiving).

REC2
YDS40
TD1
PTS12
antonio_gates
TE
Ancient Echo: Stabilizer

Veteran Presence: +3 points per bench player scoring 10+ points.

REC5
YDS30
TD1
PTS14
ozzie_newsome
TE
Ancient Echo: Stabilizer

Insurance Policy: Your Tight End gets +5 points, and your Captain never draws a Strike, no matter how low they score.

REC4
YDS20
TD1
PTS12
jason_witten
TE
Ancient Echo: Stabilizer

Security Blanket: During a Rival matchup: no weekly point reductions, and +5 points.

REC4
YDS40
TD1
PTS14
tony_gonzalez
TE
Ancient Echo: Stabilizer

Deep Reserve: Your benched Tight Ends' receptions each add 0.5 points to your weekly score.

REC6
YDS40
TD1
PTS16
kellen_winslow
QB
Ancient Echo: Amplifier

The Guarantee: +6 points to all Thursday Night Football starters.

REC0
YDS270
TD2
PTS20
joe_namath
QB
Ancient Echo: Amplifier

Heat Check: If three starters score 20+ points, gain +10 points.

REC0
YDS260
TD2
PTS22
steve_young
WR
Ancient Echo: Amplifier

Easy Money: +3 points per Wide Receiver touchdown.

REC7
YDS30
TD1
PTS16
marvin_harrison
WR
Ancient Echo: Amplifier

War Machine: If opponent scores under projection +1 point to each of your starters.

REC5
YDS70
TD1
PTS18
steve_smith_sr
QB
Ancient Echo: Amplifier

Overdrive: If no starters score under 10 points, gain +10 points.

REC0
YDS300
TD2
PTS20
tom_brady
QB
Ancient Echo: Amplifier

War Banner: Your Captain gains +4 points.

REC0
YDS220
TD3
PTS24
cam_newton
QB
Ancient Echo: Amplifier

Vendetta: Each time your Rival loses, gain 10 Crowns.

REC0
YDS250
TD3
PTS24
john_elway
QB
Ancient Echo: Amplifier

Predator's Pace: If you outscore league average by 15+, steal 2 Crowns from every team.

REC0
YDS250
TD2
PTS24
michael_vick
RB
Ancient Echo: Amplifier

Feast or Famine: If you score above projection, gain +2 points per team wide touchdown. If below projection, lose -1 points per team wide touchdown.

REC0
YDS140
TD1
PTS20
barry_sanders
RB
Ancient Echo: Amplifier

First Step: If a Thursday Night Football starter scores 20+, gain +10 points.

REC2
YDS60
TD2
PTS20
ladainian_tomlinson
RB
Ancient Echo: Amplifier

Heavyweight: If you finish top 3 in scoring for the week, gain 15 Crowns.

REC3
YDS130
TD1
PTS22
walter_payton
RB
Ancient Echo: Amplifier

Jackpot: +3 Crowns and +2 points per starting Running Back touchdown.

REC0
YDS120
TD1
PTS18
eric_dickerson
RB
Ancient Echo: Amplifier

Engine Room: Captain bonus equals x2.5. Captain penalty equals -15 points.

REC2
YDS40
TD2
PTS18
jim_brown
WR
Ancient Echo: Amplifier

Gold Rush: Buy 2 Blitz Packs, get 2 free. Cannot activate in consecutive weeks.

REC8
YDS60
TD1
PTS20
jerry_rice
WR
Ancient Echo: Amplifier

Trophy Buck: If a Monday Night Football starter scores a touchdown, gain +7 points.

REC4
YDS80
TD1
PTS18
lance_alworth
WR
Ancient Echo: Amplifier

Pave the Way: If your highest-scoring WR outscores the opponent's WR by 10+, gain +10 Crowns and +5 points.

REC5
YDS50
TD1
PTS16
don_hutson
TE
Ancient Echo: Amplifier

Press Advantage: If projected to outscore your opponent by 10+ at Sunday's 1:00 kickoff, gain +10 points.

REC5
YDS10
TD1
PTS12
jackie_smith
TE
Ancient Echo: Amplifier

Bone Collector: +5 Crowns and +5 points per waiver pickup started in your lineup this week (max 2).

REC3
YDS30
TD1
PTS12
jimmy_graham
QB
Ancient Echo: Disruptor

Quick Draw: 20+ team receptions: +10 Crowns and +5 points.

REC0
YDS250
TD3
PTS22
dan_marino
QB
Ancient Echo: Disruptor

Cool Cat: Opponent QB under 18 points = opponent receives 1 Strike. Opponent QB over 25 points = you receive 1 Strike.

REC0
YDS320
TD2
PTS22
joe_montana
RB
Ancient Echo: Disruptor

Final Verdict: 50/50 result: either gain +15 points or lose -15 points. If you lose 15 points, remove one Strike.

REC0
YDS120
TD1
PTS18
oj_simpson
RB
Ancient Echo: Disruptor

Usage Rate: If starting RB records 25+ touches, gain +15 points. Must bench one RB next week.

REC2
YDS100
TD1
PTS18
bo_jackson
RB
Ancient Echo: Disruptor

High Tide: If all your starters score 6+ points, gain 20 Crowns. Otherwise, lose 10 Crowns.

REC3
YDS110
TD1
PTS20
gale_sayers
WR
Ancient Echo: Disruptor

Triple Threat: Only when you're projected to lose: +2 points per Wide Receiver touchdown, and โˆ’20 season points if you still lose the matchup. No effect if you're projected to win.

REC6
YDS60
TD1
PTS18
terrell_owens
WR
Ancient Echo: Disruptor

Lion's Share: If a starting WR scores 2+ touchdowns, gain +15 points. Random opponent WR also gains +5.

REC4
YDS60
TD1
PTS16
calvin_johnson
WR
Ancient Echo: Disruptor

Going Deep: Choose WR before TNF. 50/50: +15 or -10 points.

REC3
YDS70
TD1
PTS16
randy_moss
TE
Ancient Echo: Disruptor

Party Mode: Two starters under 10 pts and two over 20 pts = +10 Crowns and remove 1 Strike.

REC3
YDS50
TD1
PTS14
rob_gronkowski
TE
Ancient Echo: Disruptor

Hybrid Theory: Optional: swap your TE's points with the opponent's TE after games. If you use it, take 1 Strike โ€” or 2 for a rival swap.

REC6
YDS20
TD1
PTS14
shannon_sharpe